Polar Input Factory

Polar is a super-fast and easy way to create and vote on great-looking photo polls. Get their free iPhone app. Polar is developed by Input Factory.



about the company

Founders

None

LukeW is an internationally recognized digital product leader who has designed or contributed to software used by more than 750 million people worldwide. Luke is currently the CEO and Co-Founder of Input Factory Inc. a Internet start-up focused on creating big value from micro mobile interactions. Prior to this, Luke was the Co-Founder and Chief Product Officer of Bagcheck which was acquired by Twitter just nine months after being launched publicly. Before he was founding start-up companies, Luke was an Entrepreneur in Residence (EIR) at Benchmark Capital, the Chief Design Architect (VP) at Yahoo!, Lead User Interface Designer at eBay, and a Senior Interface Designer at NCSA: the birthplace of the first popular graphical Web browser, NCSA Mosaic. Luke is the author of three popular Web design books (Mobile First, Web Form Design & Site-Seeing: A Visual Approach to Web Usability) in addition to many articles about digital product design and strategy. He is also a consistently top-rated speaker at conferences and companies around the world, and a Co-founder and former Board member of the Interaction Design Association (IxDA). Luke also founded LukeW Ideation & Design, a product strategy and design consultancy, and taught graduate interface design courses at the University of Illinois.

Polar Input Factory in the press

Aug. 5, 2015

Engadget

July 15, 2015

Polar's new Loop activity tracker sends stats to more apps

As with the first edition, Loop 2 will measure your steps, distance and calories, as well as tracking your sleep, with this data being pushed over to your smartphone. The Polar Loop 2 will launch with the two new colors in silicon bands in July, while the black edition in PU won't arrive until September. Now, users will be able to plug their activity stats into MyFitnessPal, Google Fit and Apple Health to their heart's content. The other big change is that the new device will now integrate with fitness platforms beyond Polar's own. There's still a Dot-matrix display that's comprised of 85 LEDs that runs along the top of the device, and it still comes connected with a steel buckle.

Feb. 21, 2015

How I Helped Polar Get to 40M+ Pageviews

Growing from 0 to 40M pageviews a monthWhen I first joined Polar, we were in the process of building a gorgeous opinion sharing app on iOS. Before I start this article I want to say that LukeW, Jeff Cole and the entire team at Polar have done an incredible job building and running Polar. Quite recently, I helped a startup acquired by Google in two years after founding by just pitching to the press. I attribute the success of Polar solely to them and their persistence to make the product the best it can be. As you may have noticed, the embeds of our polls had a Polar logo in upper right.

Sept. 19, 2014

Google Acquires Polar, Wedgies Welcomes their Users

Polar is allowing them to export it, so we built an importer so that the Polar polls will become Wedgies polls,” Jacobson added. “When Google acquires a company, it’s good for Google, because they’re seeking the talent in that company. Wedgies saw a commonality in the types of users between Polar and Wedgies, and felt it would be a shame to leave those polls “out in the cold.” Both Polar and Wedgies offer polls that are more pleasing to the eye. Jimmy Jacobson, Wedgies cofounder, wondered the same thing. This is a win for Google to acquire such talent, but what happens to the users of the shuttered polling service?

Sept. 11, 2014

Google Acquires Polar for Google+

Big news: Polar (& I) are joining Google! Google has acquired Polar, a startup that allows anyone to create a visual poll for their website or app. Dave Besbris, the current leader of Google+, confirmed that Polar employees would be joining his team to make the social network “even more awesome.”Our best speaker lineup, ever. If you’ve been using Polar and want to save an archive, you can request a copy from the company’s site. This year’s edition of TNW Conference in Amsterdam includes some of the biggest names in tech.

Sept. 11, 2014

Google Acquires Social Polling Startup Polar to Improve Google+ Design

See also: 14 Google Tools You Didn't Know ExistedWroblewski and his team will be focusing on design at Google's social network, particularly mobile design. )Google+, Google's often-over looked social network that has long suffered from perception problems, is facing an uncertain future. “I’m thrilled to welcome Luke Wroblewski and the talented Polar team to Google," Dave Besbris, Google's VP of engineering for Google+ said in a statement. Google did not disclose the terms of the acquisition but said Polar founder Luke Wroblewski and his team would be brought on to work with the Google+ team. Google is buying the social polling startup Polar, the companies announced Thursday.

Jan. 7, 2014

Social Voting App Polar Launches Self-Service Poll-Creating Tool For Publishers

The company argues that using its polls can help publishers increase reader engagement exponentially when compared to traditional comments. Polar, the social voting app that raised $1.2 million from Yahoo founder Jerry Yang, Google’s Don Dodge and other prominent investors last year, is launching its free self-service solution for publishers today. Judging from the data Polar has shown us, the ratio of comments to poll participation is often one to 1,000. To get started, publishers use Polar’s responsive web app to either select a pre-made poll or to create their own. Leaving comments, after all, tends to take a bit of work, while just clicking a poll is pretty easy.

Sept. 22, 2013

Mobile Apps, Card Interfaces, And Our Opposable Thumbs

All of this thumb-swiping makes me wonder: Should nearly every mobile app be rethought of in this “thumb-dominant” context? This is a post about “cards” as an interface in mobile apps. Perhaps we’ve been trained to swipe cards on mobile devices for over a decade now, and that interaction appears to be here to stay. And, well before mobile devices, cards were always all around us — business cards, playing cards, and so forth. With those disclaimers out of the way, I want to share why I believe “cards” are becoming more prevalent as a mobile interface.